About Me

After years of family-friendly projects, I wanted a story that rips like a bullet through a gangster’s brain. I channel my aggression directly into the work: in Fatal-Ray it shows in a tight script and in my artwork.

The Storm behind Fatal-Ray
Before Fatal-Ray

My background spans mobile game writing, cutscenes, and trailers. Earlier work includes a board game that sold 6,000 copies and music videos.

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